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GLBIV
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Join Date: Apr 2012
Location: Washington, D.C.
Posts: 76

Old April 16th, 2012, 08:36 PM
Greetings,

I'm trying to build character classes in HL to emulate the generic class variant system as described in UA.

Working with the existing NPC expert class, and making various changes hit die, bonus feats, etc., I'm almost there, but I'm hitting a big snag when it comes to getting the class skills to register after I select them.

I realize that the cExpSkill bootstrap is likely tied specifically to the expert NPC class, so I'm wondering how I can tweak it to make it work on my generic versions.

Has anyone run into this before?

-Lou
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