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dungeonguru
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Join Date: May 2016
Posts: 608

Old December 23rd, 2018, 12:35 PM
The UA - Feats for Skills and other like it are highly dependent on the timing - they have to happen at a precise time. If I remember correctly, we had to pick timing that was after most other scripts applied the Helper.Proficient tag but before the SkillCalc scripts run.

I found a note from some scripting fragments I had:

~ Must run after post-levels/15000 but before post-levels/20000

which means that the UA scripts running at 15500 are basically a timing hack where we picked to run after 15000 for some reason and before 20000 at post-levels.

Make sure your timing falls in that range of if you're looking at something that might depend on the UA, run between 15500 and 20000.
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