Thread: Hero Points?
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Mergon
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Join Date: Sep 2012
Location: Ottawa, Canada
Posts: 788

Old April 14th, 2017, 09:33 AM
ShadowChemosh:

The following is the Hero Point rules straight from the 5E DMG - p.264.
It would need to have the 20% paraphrase ruling applied to the text.

Quote:
Hero points work well in epic fantasy and mythic campaigns in which the characters are meant to be more like superheroes than the average adventurer is.

With this option, a character starts with 5 hero point at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character's level.

A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw The player can spend the hero point after the roll is made but before any of its results are applied. Spending the hero point allows the player to roll a d6 and add it to the d20, possibly turning a failure into a success. A player can spend only 1 hero point per roll.

In addition, whenever a character fails a death saving throw, the player can spend one hero point to turn the failure into a success.

Watch your back, Conserve your ammo,
and NEVER cut a deal with a dragon!
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