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rob
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old July 13th, 2010, 06:54 PM
The are two types of data sets. The first is locked such that all the basic mechanics cannot be modified, but the user can freely add and replace built-in content. The Editor is the easiest way to add/edit this content, but ".user" files can also be fully edited as raw XML files if you prefer - the Editor simply makes the process easier for more users. Most of the game systems we release fall into this category, including the d20 System.

The other type is completely open, wherein we provide the complete set of data files in source form. This makes it possible to completely revise the core mechanics. The code for every aspect of the data files is available for these games. The two game systems that fit this category are the Savage Worlds and D&D 4E systems, which are included with the Authoring Kit.
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