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DeckOfManyThings
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Join Date: Aug 2013
Posts: 31

Old August 18th, 2013, 09:00 AM
OK, I'll follow up on the thread I started.

I am using Realm Works to manage my Edge of the Empire (Star Wars RPG) campaign, so my examples will be using that.

I ended up using the Mechanics section to put in the "crunchy, universal rules used by stuff all throughout the system". In other words, I now have sections for:

* Skills (with sub categories for Combat, General, and Knowledge)
* Talents
* Talent Trees

And everything cross references everything else. The Talent Tree entries are 100% just links to the Skills and Talents that tree contains.

I will be adding the classes and races next. Then onto the equipment and weapon lists.

This way when I create an entry for an NPC, there will be links to the mechanics section where I can read the rule for his talents, his skills and his equipment, if needed.
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