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Illrigger
Junior Member
 
Join Date: Jan 2011
Posts: 16

Old February 28th, 2020, 03:23 PM
That's great news!

As an aside to my earlier post, it's pretty obvious that the NPCs in this first adventure were made using pre-release rules. There's no way to "legally" generate them as PCs without fudging things via custom modifiers and adding feats and backgrounds that won't affect their combat oriented abilities (such as adding weapon familiarity to fill out the ancestry trait slot, even though they aren't using any weapons that benefit from it).

In other words, I don't envy the person who has to go through and make these guys for said GM content pack, but I will gladly pay you for one so I don't have to.
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