Thread: d6 Star Wars
View Single Post
thedarkelf007
Senior Member
 
Join Date: Jun 2011
Location: Canberra, Australia
Posts: 624
Send a message via MSN to thedarkelf007 Send a message via Yahoo to thedarkelf007

Old August 28th, 2011, 05:18 AM
I have Attributes, Skills, Races, Equipment, Weapon and Force Powers semi working.

Specialisations are not inheriting from the core skill at this stage and I might make it an adjustment done later.

I've added General Equipment, working on Melee and Ranged Weapons.

Working on Character Creation Phase first with the following done
  • Attribute Points work for increasing Stats up to the racial average dice + 6D
  • Attributes are bound by the racial type
  • Skills allow 7D of base skills with Specialisations taking 1/3 the price
  • Skills and specialisation start from 1D up to 2D
  • Force Skills are only available with Force Sensitive selected
  • Force Skills can only be 1D
  • Each force skill provides a special ability point which can be spent on an ability relating to the skill
  • Each force ability must be bought with an ability point matching its required force skills
  • Force Skills and Advanced Skills don't inherit a base attribute (but a hidden one)
  • Medicine stacks with First Aid (slight bug in appearance - need to change pips in First Aid for it to appear)
  • Era selection options
  • Source book selection options
  • Force point tracking

Still learning how this works, so far I am five days into it working on it in my spare time.

To Do in the next month
  • Finish Weapons
  • Add Vehicles
  • Add Starships
  • Look at Starting Templates
  • Do Charactersheet Output
  • Add Pre-requisites to Force Skills
  • Finish cleaning up Skill Descriptions
  • Add Force Power, Weapon and Vehicle Descriptions
  • Consider how to do character droids...

So far this is only the Core Book (Star Wars RPG 2nd Ed - Revised and Expanded)
thedarkelf007 is offline   #7 Reply With Quote