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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 12,698

Old October 30th, 2019, 10:05 AM
There were no changes to the UI, only to the underlying data, so the build number listed in the program has not changed from last week's update.

Game Mechanics
  • PF2 - Races that have an Ethnicity will now allow for a custom ethnicity to be entered.
  • PF2 - For an ethnicity with a choice of specific details (ex: Mwangi, Shoanti, Tian), selecting these details is now optional.
  • PF2 - The familiar’s Damage Avoidance ability was not available to select.
  • PF2 - Multiclass archetype feats that gave spellcasting (but only cantrips) were not printing to the character sheet.
  • PF2 – The Fighter dedication’s Opportunist feat was not displaying the Attack of Opportunity on the Play tab.
  • PF2 - Innate spells were being printed twice to the character sheet.
  • PF2 – The Barbarian’s Frog animal instinct was showing two jaws attacks.
  • PF2 – The Acolyte background was giving a choice between Wisdom and Constitution instead of Wisdom and Intelligence.
  • PF2 – If a background’s main skill matched a skill that had already been made trained by a class, both the main skill and the lore skill were un-checked on the skills tab, and it only offered 0/1 selections to select new skills.
  • PF2 – The Barbarian Instinct "Specialization Abilities" were giving bonuses as if the character had greater weapon specialization.
  • SF - Grenades were not calculating their explosion DC correctly.
  • PF2 - The Multilingual feat was not offering regional languages for selection.
  • PF2 - Familiar and master abilities where not counting together for a total of two max on the master and familiar.
  • PF2 - The adjustment "Base Value Modifier" will now correctly change the ability modifier for animal companions.
  • PF2 – The Cleric feat Emblazon Armament could not select a shield or weapon to grant a status bonus to.
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