Quote:
Originally Posted by ShadowChemosh
I do but don't think that is going to be needed.
Thanks for that. But I don't take money as it can actually cause me more issues than its worth.
Go into the editor and go to " Race->Racial Custom Ability" tab and click on your Thing. Then click on the blue " Eval Scripts" button on the right side. Click the ' click to add another eval script'. At the very top set Phase: Post-Attributes and Priority: 10000 "Index" is not important leave at 1.
Then copy and paste this script into the text box area:
Code:
field[abDC].value += 10 + hero.child[ProfBonus].field[tProfBonus].value + #attrmod[aCHA]
Do the "Test Now!" and you should be all good then.
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good and bad news.
good news... it workes almsot perfectly as i hoped, bad news, it says DC 25...
10 +prof (2) + char (3) should be 15...
now.. i am NOT just going to say fix it, so i am going to dissect it here and see how close i am
field[abDC].value += 10 + hero.child[ProfBonus].field[tProfBonus].value + #attrmod[aCHA]
ok, field[abDC].value i assume, is telling the editor were to put the number..
10 + is the base of 10... nothing hard there
hero.child[profBonus]. i assume is selecting my prof bonus.. but whats the difference between that, and just using profBonus as the editor uses?
field[tProfBonus].value i am not surewe already got the proff bonus before so, i am not sure about this one?
+ #attrmod[aCHA] i assume, it getting my charismer MODIFIER, since i have a charismer os 16, i dont want all 16, i just want the +3 mod from it.. so i assume #attrmod is jsut getting the modifier?
soo.... delete the [tProfBonus] maybe?
thats my guess knowing little to nothing about scripting.