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Cynder
Junior Member
 
Join Date: Jan 2017
Posts: 15

Old January 11th, 2017, 05:31 PM
Quote:
Originally Posted by ShadowChemosh View Post
I do but don't think that is going to be needed.


Thanks for that. But I don't take money as it can actually cause me more issues than its worth.


Go into the editor and go to "Race->Racial Custom Ability" tab and click on your Thing. Then click on the blue "Eval Scripts" button on the right side. Click the 'click to add another eval script'. At the very top set Phase: Post-Attributes and Priority: 10000 "Index" is not important leave at 1.

Then copy and paste this script into the text box area:
Code:
field[abDC].value += 10 + hero.child[ProfBonus].field[tProfBonus].value + #attrmod[aCHA]
Do the "Test Now!" and you should be all good then.

good and bad news.

good news... it workes almsot perfectly as i hoped, bad news, it says DC 25...

10 +prof (2) + char (3) should be 15...

now.. i am NOT just going to say fix it, so i am going to dissect it here and see how close i am

field[abDC].value += 10 + hero.child[ProfBonus].field[tProfBonus].value + #attrmod[aCHA]

ok, field[abDC].value i assume, is telling the editor were to put the number..

10 + is the base of 10... nothing hard there

hero.child[profBonus]. i assume is selecting my prof bonus.. but whats the difference between that, and just using profBonus as the editor uses?

field[tProfBonus].value i am not surewe already got the proff bonus before so, i am not sure about this one?

+ #attrmod[aCHA] i assume, it getting my charismer MODIFIER, since i have a charismer os 16, i dont want all 16, i just want the +3 mod from it.. so i assume #attrmod is jsut getting the modifier?


soo.... delete the [tProfBonus] maybe?

thats my guess knowing little to nothing about scripting.
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