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Originally Posted by Happydevil43
Any hints what will be in it ?
my credit card is trembling with anticipation.
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I believe there are about 50 modules, adventure paths, settings, and reference books (e.g. Bestiaries) included in this initial launch. Plus there are system-neutral resource books like Masks and Eureka in the mix. There should be useful material for just about everyone.
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Originally Posted by ri_gamer
Will the issue with converting realm game systems be present in all the content in the initial release?
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It should not. We did a whole bunch of testing on that, which led to the fixes that were in the Monday release. However, it seems that the Freeport books are special children. We didn't test those books and should have done so, as they were some of the very first books we ever put into RW. Consequently, they were not created with the standard conversion toolset/process that we now use for everything. So they work a bit differently and actually have their roots in the now-defunct Legacy game system from the very beginning. That's where the problem appears to be stemming from.
Thanks, Rob