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MPHopcroft
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Join Date: Feb 2007
Location: Portland,OR USA
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Old December 20th, 2014, 07:27 PM
Quote:
Originally Posted by charlieluce View Post
Probably be a pretty extensive Hero Lab project, too.
Enormous. A hundred or so powers, with with two different cost levels (one to just get the power at 0APs and more to increase its value), plus skills, nine attributes with two different cost levels, a very large pool of points which is intended to be scaled to match campaign power levels, a variety of mutually incompatible systems for creating gadget/equipment -- all of which change, sometimes dramatically, between editions -- and you get something that's an unholy mess to code.

RPGs aren't typically made like that anymore. DC Heroes was a brilliant late 1980s design. It doesn't match 2014 design philosophies well at all.
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