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dungeonguru
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Join Date: May 2016
Posts: 608

Old February 25th, 2019, 08:25 AM
From what I can tell it's the ChargeCalc.Minimum1 tag (Minimum 1 (Base level/HD)) on the Warding Flare ability - it's adding 1 rather than forcing a minimum of 1. The community can probably change this to the ChargeCalc.FinalMin1 (Minimum 1 (final)) in their files - I tested on my files and this change works correctly where the other does not.

The stone of good luck doesn't affect it at all, if you remove your stone the charge calculation is still off by 1.

If the community authors feel that this tag isn't working the way expected, I would suggest someone open a support ticket with LW to investigate it.

You are correct on how Improved Flare works, I think that whoever coded the Light domain forgot to remove the second tracker from Improved Flare when they were copying things around.

Last edited by dungeonguru; February 25th, 2019 at 08:28 AM.
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