Senior Member
Join Date: May 2014
Posts: 203
July 30th, 2017, 06:51 PM
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How do you mention people other than using a quote like below?
In this case I wanted to simply respond without showing the quote,
Quote:
Originally Posted by Parody
Personally I would consider the Category groupings the unnecessary level. (You can turn them off by setting the Navigation View/Similar Topic Grouping preference to "By Simple Grouping".)
Here's the Skills section of my Paranoia realm, showing a stub of the Energy Weapons skill (since I apparently never went back and updated the earliest skills I entered after changing their Category definition. Oops!)
Here I've put all of the Skills and Specialties (Stats and Skills, respectively, in most other RPGs) into a hierarchy. The top-level Article is a Generic Ability Article, while I created custom Categories for the Skills and Specialties. In addition to giving you a link destination, it gives you a place to put general information for the contained items.
The problem is that the target isn't in the current navigation, whether because it's in a different View or because you've filtered what you're seeing. The command to reveal it won't do anything for the same reason.
There are a lot of edge cases, but (as someone who is almost always in the World Almanac or Mechanics Reference) I'd prefer it worked something like this:
If the Navigation is showing one of the global "views" (World Almanac/Mechanics Reference/Storyboard/User Notes), there's no filter, and the link target is in a different global "view", switch to reveal the new item without asking.
Otherwise, ask (with a "don't show again" checkbox) to do the minimum necessary to reveal the new item, in roughly this order:
- Turn off the filter that hides the item.
- Switch to the related global "view" for the current View.
- Switch to any other global "view".
Even if they don't want to implement this when following a link, the explicit show command (Ctrl-=) should tell you why the item can't be revealed and/or do the above.
While they are arbitrary, I like the limitations in a way; they hopefully make you think about what you're trying to show people and resize your windows or crop/resize your screenshots. You can always put your image elsewhere and link to it if you need full resolution for something.
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Doing some of the things you mentioned might make it it a little more chaotic than it already is. Those are good ideas though for future consideration. Thanks!
GM of HARP, Rolemaster, Spacemaster, Dreamchaser, Savage Worlds, and a myriad of other not so well known systems.
Software I use for gaming: Realm Works, Inspiration Pad Pro, Ebon, Aeon Timeline, Scrivener, Syrinscape, Hexagon, Fantasia Archive, OneNote, and a spreadsheet program.
Mapping programs: CC3+, MapForge, Worldographer, Xara Photo and Graphic Designer 10.
Programming experience: Java and Javascript (Maptools and PDF programming).
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