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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old October 23rd, 2020, 09:22 PM
Quote:
Originally Posted by CapedCrusader View Post
The StackArmor tag is for those items that stack on top of normal armor. This is actually a fairly short list, not a lot of things do this.

If memory serves, Natural Armor doesn't stack with regular armor. When you add the StackArmor tag it bypasses this and adds the +2.

Is this what you are seeing?
This is actually to represent some form of protective covering on the skin (Subdermal Plating, Scales, etc.) that specifically stacks with Armor.

Here’s what I’m seeing (for SWADE):
1 - add Natural Armor to the hero, increase defDefense to 2
2 - Toughness with Vigor of d8: 8 (2) [2 + 4 + 2]
3 - Equip an armor with a +2 defense, Toughness: 9 (3)
* to this point, it’s working as expected
4 - Unequip other armor, add Equipment.StackArmor tag to the Natural Armor (+2)
5 - Toughness: 10 (4) [2 + 4 + 4]; herofield[acDefStack].value = 2, herofield[acDefTorso].value = 2
6 - Equip the other armor, Toughness: 11 (5) [2 + 4 + 5]; herofield[acDefStack].value = 2, herofield[acDefTorso].value = 3 (I’m guessing this is one of the +2 with half of the armor of the other)

To me, it seems like the defense of the armor with the StackArmor tag is being counted twice, in both acDefStack and acDefTorso. I haven’t experimented with multiple pieces of StackArmor, but I’m guessing it would expand the difference even more...

Does that help?
TC

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