View Single Post
Bob G
Senior Member
 
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 201

Old February 20th, 2020, 08:21 PM
Quote:
Originally Posted by ShadowChemosh View Post
Use the fixed melee damage field (wFixDamage) and remove the wMain.? tag. You can put whatever you like into wFixDamage and it will get displayed.

Code:
~If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] <> 1)

~ if we've been disabled, get out now
doneif (tagis[Helper.SpcDisable] <> 0)

field[abDuration].value += round(field[xTotalLev].value/8,0,-1) + 1

field[abValue].value += hero.childfound[aINT].field[aBonus].value
field[abValue2].value += hero.childfound[aSTR].field[aBonus].value
field[abValue3].value += field[abValue].value - field[abValue2].value

field[wFixDamage].text = field[abValue3].value
YES! wFixDamage.text! That was the field I was hoping to find! Thanks for like, the millionth assist SC.

Projects: Legendary Rogue (Legendary Games) 94.9%, Assassin (Interjection Games) 81%, Eldritch Godling (Super Genius Games) 51.3%, Mighty Godling (Super Genius Games) 36.4%, Clever Godling (Super Genius Games) 31.1%, Adept Godling (Super Genius Games) 27.2%, Legendary Cavalier (Legendary Games) 18.7%, Fortunate (rebuild of Luckbringer, Rite Publishing) 14.6%

Message me for a list of completed projects.
Visit my blog! https://gauntletsofblogrepower.blogspot.com/
Bob G is offline   #7 Reply With Quote