Well, I went in and fixed a couple things with the Racial Power, just because I was there, but this still seems to be producing the extra Reward point:
Code:
<thing id="rpLessEdu" name="Less Educated" description="Simian communities are superstitious of €œmodern€ or €œfuturistic€ technology, and traditionally don€™t teach technology to their young. Simians begin with the Illiterate Hindrance, and cannot take the following skills at the time of character creation: Driving, Lockpicking, Knowledge (Computers, Electronics, Science, and the like), Piloting, Repair. Simians, can buy this off with two character creation points, or as an Advance." compset="RacialProp" summary="Technology averse">
<fieldval field="raceCstVal" value="-2"/>
<usesource source="BrEarth"/>
<tag group="DomainTerm" tag="Race" name="Race" abbrev="Race"/>
<tag group="User" tag="LessEdu" name="LessEdu" abbrev="LessEdu"/>
<bootstrap thing="hinBESIll">
<containerreq phase="Initialize" priority="8000">hero#User.LessEdu</containerreq>
</bootstrap>
<eval phase="Setup" priority="5000"><![CDATA[ if (field[abilActive].value <> 0) then
hero.child[resHinder].field[resMax].value += 1
herofield[acMaxMinor].value += 1
herofield[acMaxHindP].value += 1
endif]]></eval>
</thing>
I tried manipulating rewPoints in the Eval script, but it didn't seem to like it; I don't know if its just not something you can manipulate there, or my syntax was bad (the latter striking me as the more likely).