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Running same campaign for my kids?

Asmo

Member
I'm running a campaign with my friends and entered alot of data (working well, btw). Now i want to use the same campaign for my kids. Is there a way to copy the realm or copy events/etc. to another realm?
I saw in another post we have to wait for the content release. Meanwhile, is there no way around?
thx!
 
There is no way at this time.
This is one of the purposes of the content market.. to enable the re-use of your materials.
 
Do your groups use player mode?

The way i use RW's currently is more like a book shelf.

I have my books loaded and then i have my players loaded. There's nothing stopping me using the same book twice.

But i don't have anyone using player view. So there's that.
 
I'm hoping that the upcoming Content Market update will allow use to share our own content with ourselves so we can do exactly what you are asking for because reveals are useless if you use the content for more than one group at this time. LWD has noted that the Content Market will be a staggered release with no indication of when or even if this functionality is included this year. Hang in there, it's coming.
 
Both groups have bought RW player version so thats why i need two different realms each with their own reveal.
I guess i have to wait then...
 
Supposedly, there's an update coming Soon(tm) which has a lot of backend support for the Content Market that won't necessarily be visible. The ability to copy a realm would make sense as a user-visible piece of that. But we'll just have to wait and see.
 
If I remember past comments by Rob, copying a realm will specifically rely upon the content market. My interpretation is that you will post your realm to your cloud storage and then through the market you will do a special kind of re-download. Think of it as buying a second copy of your own realm for zero dollars. Of course you may need cloud storage in order to do this. But take my guess for what it's worth, a guess.

If my guess is correct, the next update won't grant the copy ability and we will have to wait for the initial release of the content market and maybe a little longer since there will be bugs in the content market they have to work out before turning on copying.
 
So I'm trying to figure out how to run 2 games out of the same realm now with Player Mode. RW itself is setup great for that with the Topic Views, I can have 1 view for all of my background information, and a different view for each game. Unfortunately, it seems like when I share the realm there are no options to limit what view a player gets to see (unless I'm missing something).

The realm copying method is an OK short term solution, but what happens if I want to make updates or additions. I would prefer a method that would allow me to assign view 'permissions' to different invited users.
 
You are looking for what could be termed "individual reveal", that is, revealing something to one player but not the other two or however you want.

It is already on the to-do list (I dare not guess exactly where, though).

I feel pretty confident in saying, that it is a feature that we will see.

Please note: I am just a lowly user, so I have no real insight as to what features might or might not appear.
 
@Vargr is correct that individual reveal is on pending list. But that may not be what you are looking for in this instance. There's another item on the list that may be more helpful to you that may be coming sooner since it's tied to the Marketplace and copying of realms.

Individual Reveal will be useful for campaigns where each character may know more or less than other characters. Evil parties, mysteries, split groups are a good example.

The other functionality that will probably work better for running different groups using the same content could be described as "master realms" for universal info and "child realms" for unique info. The master realm would contain all the universal information your world contains for all campaigns you run in it. The child realms would be updated with new info from the master realm as it is added but reveals would be specific to each child realm. Additionally, the child realms can change, evolve, add information, morph the setting, level mountain ranges, kill NPCs, add towns, etc that are unique to each child realm. This way you can have different groups that all start within the same setting, major world updates are copied automatically to all child realms, but each campaign is unique.
 
The other functionality that will probably work better for running different groups using the same content could be described as "master realms" for universal info and "child realms" for unique info. The master realm would contain all the universal information your world contains for all campaigns you run in it. The child realms would be updated with new info from the master realm as it is added but reveals would be specific to each child realm. Additionally, the child realms can change, evolve, add information, morph the setting, level mountain ranges, kill NPCs, add towns, etc that are unique to each child realm. This way you can have different groups that all start within the same setting, major world updates are copied automatically to all child realms, but each campaign is unique.

Are you sure about this "inheritance mechanism" of master and child realms? Automatically updating child realms sounds really good, but it is a dangerous thing to do. Think of a major npc like a queen or archmage or whatever. You kill her in one of the child realms, but afterwards she marries in the master realm, and this information is copied so you have a zombie wedding? One possibility to tackle this problem is not to copy topics that have been changed in the child. But this way you can easily introduce inconsistencies into your realms. A new castle is built on a mountain top. Unfortunately some mad god levels the complete mountain range in the master realm, and this changes the world forever. But there is a now floating castle on top of a vanished peak since you didn't change the mountain range, you just created a castle... you could think of many examples like that, not all of them as simple as those above.

I will be glad if there is finally a chance to just copy realms. Automatically updating master realms are a feature I will believe in as soon as I see it working.
 
I believe Rob said in a past post, don't ask me to look it up, that when you copy or merge realms you will be able to decide if the copied realm is a 'stand alone', or a 'linked realm'. What I term 'linked realm' is similar to the 'master realm' AEIOU mentioned, at least that is my interpretation. Anyway, a linked realm will pull in any changes you make to the 'Master Realm' while the 'Stand Alone Copy' will not. So, when you copy a realm you will get the option to choose how it behaves. The Master Realm/Linked Realm is I believe a single directional update from the Master Realm to the Linked Realm. Changes made to the Linked Realm do not affect the Master Realm while changes made to the Master Realm do affect the Linked Realm. I assume this would only happen after a sync though.

Hopefully Rob can come along and correct any misinformation I may have put out there.
 
Hopefully Rob can come along and correct any misinformation I may have put out there.

Or that I may have mis-remembered. It's been a while since this was last discussed.
 
Well, for what it is worth, I remember it is AEIOU describes it. Wurzel does have some good points as to the pitfalls.

I guess this only demonstrates that Realm Works is a far more complex monster than we might realise as users, because we simply skate away on the smooth surface of the GUI.

I hope LWD can solve the problems Wurzel mentions so we can get what AEIOU described.

EDIT:
I tried using my feeble search-fu to dig up something about this topic (master/child realms). Not with much success, I am afraid.

There is an honorary mention here: http://forums.wolflair.com/showthread.php?t=48747&highlight=master+realms a few posts down by rob. But not as detailed as envisioned by AEIOU and me.

I myself talk about it here http://forums.wolflair.com/showthread.php?p=225899&highlight=child+realm#post225899.

I couldn't find anything more specific from Rob's hand. Then again, my search-fu is not very strong so others might get different results.

More edit:

I succeeded in finding these more illuminating threads:
http://forums.wolflair.com/showthread.php?t=48981&highlight=master+realm
http://forums.wolflair.com/showthread.php?t=45356&highlight=master+realm&page=2
 
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Are you sure about this "inheritance mechanism" of master and child realms? Automatically updating child realms sounds really good, but it is a dangerous thing to do. Think of a major npc like a queen or archmage or whatever. You kill her in one of the child realms, but afterwards she marries in the master realm, and this information is copied so you have a zombie wedding?

If the two campaigns are completely independent, then my suggestion would be to have the master realm contain only the pure original campaign details. Then create a child realm for each actual player campaign. This then means that any changes that occur in one campaign will never be seen by the other campaign.

(Of course, this is purely hypothetical advance planning.)
 
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