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darcy.mulder
Junior Member
 
Join Date: Jun 2016
Posts: 1

Old May 6th, 2019, 11:11 PM
Hi everyone,

I've had RW/HL for a few years, but mainly have used HL for my PCs. I'm running a campaign with monsters primarily from the monsteraday subreddit (keeping it fresh for my seasoned players!), and am having difficulty figuring out how to input some of the info - I've watched a few youtube videos but I've other missed the steps completely or the things I want to do aren't included in the videos.

The main issue I have is entering custom attacks and actions. For custom attacks, I cannot figure out how to add secondary types of damage. For example, taken from the Joythief https://www.reddit.com/r/monsteraday...y_92_joythief/

Rosethorn Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) piercing damage plus 7 (2d6) poison damage.

I can get the attack in (under natural attack). In this area I don't see an option to input reach, damage type or secondary damage. If I try to enter it under other race abilities -> location section action, I don't even see options for the to hit, damage etc.

For custom actions, I have similar issues.

Drain Emotions. The joythief targets one living creature it can see within 10 feet of it that has a Charisma of 3 or higher. The target must succeed on a DC 16 Charisma saving throw against this magic or take 27 (5d10) psychic damage. Also on a failure, roll 3d6: If the total equals or exceeds the target's Charisma score, that score is reduced to 0. The target is stunned until it regains at least one point of Charisma.

For this action, I've found that other race abilities -> location section action is the 'best' spot, but this doesn't provide space to input what type of saving throw it is, or the damage (failed or saved damage).

If anyone can point me towards some detailed resources to learn how to get these custom monsters input I'd really appreciate it! I'm keen to learn the ins and outs of these pieces of software, but I'm not sure I'm up for the learning curve of coding with the Hero Lab Editor - if that's what's needed for the level of detail that I want then I'm willing to give it a try too.
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