Triax T-11 Enhanced Armor.
I noticed it didn't increase pace and/or Strength correctly, so I added this to the Eval Scripts. I think it works now, but I still have one problem. It tries to use the new strength as an actual strength for the cost of Skills.
Any idea on how to fix that one?
Eval Scripts:
var DiffStr as number
DiffStr = 4 - #trait[attrStr]
if (field[grIsEquip].value <> 0) then
#traitcreation[attrStr] += DiffStr
hero.child[attrStr].field[trtMaximum].value = 8
perform #traitadjust[trTough,+,2,"Armor"]
perform #traitadjust[trPace,+,2,"Armor"]
endif
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