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Originally Posted by Tony.Gamemaster
Edit: Actually, that doesn't solve the issue of it needing to max-out at their total hit-points. Ugh! And when the pool is added, the current total remains the same, so the penalties incurred by wound thresholds still applies.
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That would be because temporary hit points are actual healing, they're (basically) an ablative barrier that absorbs a set amount of damage before allowing the protected person to take any more damage. Any previous conditions still exist.