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Vanye111
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Join Date: Aug 2008
Posts: 21

Old December 5th, 2016, 09:00 AM
Quote:
Originally Posted by Tony.Gamemaster View Post
Edit: Actually, that doesn't solve the issue of it needing to max-out at their total hit-points. Ugh! And when the pool is added, the current total remains the same, so the penalties incurred by wound thresholds still applies.
That would be because temporary hit points are actual healing, they're (basically) an ablative barrier that absorbs a set amount of damage before allowing the protected person to take any more damage. Any previous conditions still exist.
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