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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old December 9th, 2018, 12:54 PM
If you're interested in scripting it out the script would look something like this:

Pre-Levels/10000 timing should do it but I would test it at different levels to make sure it behaves properly.

Code:
foreach pick in hero from BaseWep where "thingid.wBite"
  perform eachpick.assign[wProperty.Finesse]
  nexteach
This assigns the finesse tag to any of the natural attacks using the pre-made bite.

This is probably a good item to add to the community adjustments if it's not already there, just need a bit more work to make it into a selectable dropdown.

An alternate way to do it is to try and use the PF tags that 5e inherited: instead of assigning wProperty.Finesse you could work with the damage and attack option tags for various other stats. The code is basically the same, just swap one of the examples below in for wProperty.Finesse

Some example tags, the attribute modifiers are aSTR, aDEX, aCON, aWIS, aINT and aCHA

DamageOpt.aDEX <- tells damage calculators to evaluate dex mod
DamageOver.aWIS <- this tag forces wisdom to be the damage attribute.
MelAttOver.aWIS <- this tag forces Wisdom to be the melee hit modifier
RanAttOver.aWIS <- this tag forces Wisdom as the ranged hit modifier.
MelAttOpt.aCHA <- this tag says to check to see if CHA is the better melee hit option
RanAttOpt.aINT <- tell the attack calculations to check to see if INT is better
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