Thread: unseen mounts
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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old January 2nd, 2018, 03:17 PM
Not using the mounts that are in the program now.

You could make a gear item with the right price and set it up like a container (like a backpack to hold gear). The problem is that if you ever need the mount's hp or saving throw, like when an area effect hits your party and mounts, you have to pull in one from the encounter builder.

The base problem is that mounts are considered "minions" which are set up to call the minion gizmo. While this works well for the torchboy and your familiar, I can see where it would cluster up the Tactical console.

The tactical console does allow you to remove a monster/hero/mount from the combat order though. They still show up at the bottom of the list, but they stay below anyone that is active in the fight.
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