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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old July 14th, 2019, 10:40 AM
Working on this for next release as well....

Quote:
Name: Fury Beetle
Creature: Fury Beetle
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+7, Vigor d12+2
Skills: Fighting d8-2, Notice d8+2
Pace: 12, Running Die: d10, Parry: 10, Toughness: 27(12), Charisma: 0, Current Strain: 0, Max Strain: 6, Size: 4
Gear: Claws/Bite d8-2 (Str+2d8), Unarmed Strike d8-2 (Str), Natural Armor (+12; Mega-Damage), Natural Armor
Special Abilities:
• Alertness: Very perceptive; +2 Notice
• Charge: Ignore MAP for Running
• Frenzy: +1 attack and -2 on Fighting rolls
• Armored Shell: Fury Beetles have +12 M.D.C. Armor and +2 Toughness.
• Claws/Bite: Str+2d8, AP 8, Mega Damage. The Fury Beetle can gut a Glitter Boy.
• Full-Spectrum Vision: Able to see in the infared and ultraviolent spectrums, as well as sense thermal patterns and possessed of full night vision, the Fury Beetle ignores all Illumination penalties.
• Large: Attackers gain +2 on attack rolls
• Psionic Senses: Fury Beetles have natural psionic sensory gifts. They can make a Notice check to psychically find water, and are also able to sense any arcane or psionic energies.
• Rapid Movement: All those legs give the Fury Beetle exceptional Pace, with a d10 Run die.
• Size +4: Adjustment to Toughness based on creature's mass
• Slow Regeneration: Creature gains a natural healing roll once per day.

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Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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