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Join Date: Aug 2009
Posts: 1,282

Old December 21st, 2018, 09:31 PM
You could check to see if it's creature and if it is, assign a Hide.Trait tag to it.

if (hero.tagis(Hero.Creature) <> 0) then
  perform hero.assign[Hide.Trait]
That should prevent it from showing up for Creatures.

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