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risner
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Join Date: Jun 2010
Posts: 623

Old December 12th, 2010, 05:42 PM
Quote:
Originally Posted by Mathias View Post
What unequips an item from the character - I don't know of anything that currently does this?
I'm trying to code Wild Shape templates to make item that are not tagged as "kept in wild shape" (User.ActiveWS) deactivate their benefits.

This rule:
any item you carry melds into your form and becomes non-functional

I don't know how to implement this without reversing their behaviour by hand or unequipping them by script (better.)

The only problem with unequipping is there isn't any way to reequip.

It seems anything the script does to modify (the template) to list the items unequipped, gets erased when HL processes the removal of the template that built the list.

So the Adjustment I have that bootstrapped a special to hold the unequipped items find the list of unequipped items blank when the template is removed. So nothing to do ;-(
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