Quote:
Originally Posted by mpirunner
Hi,
I have come across this strange behavior in 3.9b + Lawful_G_1.6:
When I enable the "Monster Manual in my hero's config,
the base reflex value of my characters goes up by +2,
which should not happen. Disabling it again brings it back
to the correct value. However the Monster Manual is required
to build characters with non-default races and animal companions.
Could you have a look at this ?
Greetings,
Mathias
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I'm seeing the same thing. I'll try to take a look at it.
Update: I have found the source of this issue. In the file "MM - Creature types Compiled.user" each type is having its saving throws calculated. I took a look at the Type-Humanoid script and made one change to the bottom of the second eval script:
Code:
else
each.field[rFort].value = round(HD/3, 0, -1)
each.field[rRef].value = round(HD/2, 0, -1) + 2
each.field[rWill].value = round(HD/3, 0, -1)
endif
Text in italics was removed. It appears there are similar scripts for all types. However, not all types are sourced to the Monster Manual.
Bodrin, I believe this is your code. I am not sure if you intended to have it all sourced or not. I also don't know if there was a reason for the +2. Before I go mucking around with it, do you want to take a look or just let me know what you were looking to do here? I don't have a problem with editing it, but I don't want to ruin anything you may have been trying to do here.