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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 593

Old January 7th, 2018, 03:18 PM
The only spell point mechanic I know about is baked into the LW stuff.

A trick you can do to see some LW code is to open a new user file. Go to the mechanics tab and copy the existing one and save it under a new name. You can open the new file and see the code that LW is letting us see in that new .user file.

Here's what I had in my file, I've tried manipulating the lower fields but nothing seems to work... You would think changing the spell points values of mechSplPts would work, but even after restarting the program, no changes at all.

Code:
  <thing id="A2ZMySpell" name="My Spell Points" compset="Mechanics">
    <arrayval field="mechSplMax" index="1" value="1"/>
    <arrayval field="mechSplMax" index="2" value="1"/>
    <arrayval field="mechSplMax" index="3" value="2"/>
    <arrayval field="mechSplMax" index="4" value="2"/>
    <arrayval field="mechSplMax" index="5" value="3"/>
    <arrayval field="mechSplMax" index="6" value="3"/>
    <arrayval field="mechSplMax" index="7" value="4"/>
    <arrayval field="mechSplMax" index="8" value="4"/>
    <arrayval field="mechSplMax" index="9" value="5"/>
    <arrayval field="mechSplMax" index="10" value="5"/>
    <arrayval field="mechSplMax" index="11" value="6"/>
    <arrayval field="mechSplMax" index="12" value="6"/>
    <arrayval field="mechSplMax" index="13" value="7"/>
    <arrayval field="mechSplMax" index="14" value="7"/>
    <arrayval field="mechSplMax" index="15" value="8"/>
    <arrayval field="mechSplMax" index="16" value="8"/>
    <arrayval field="mechSplMax" index="17" value="9"/>
    <arrayval field="mechSplMax" index="18" value="9"/>
    <arrayval field="mechSplMax" index="19" value="9"/>
    <arrayval field="mechSplMax" index="20" value="9"/>
    <arrayval field="mechSplPts" index="1" value="4"/>
    <arrayval field="mechSplPts" index="2" value="6"/>
    <arrayval field="mechSplPts" index="3" value="14"/>
    <arrayval field="mechSplPts" index="4" value="17"/>
    <arrayval field="mechSplPts" index="5" value="27"/>
    <arrayval field="mechSplPts" index="6" value="32"/>
    <arrayval field="mechSplPts" index="7" value="38"/>
    <arrayval field="mechSplPts" index="8" value="44"/>
    <arrayval field="mechSplPts" index="9" value="57"/>
    <arrayval field="mechSplPts" index="10" value="64"/>
    <arrayval field="mechSplPts" index="11" value="73"/>
    <arrayval field="mechSplPts" index="12" value="73"/>
    <arrayval field="mechSplPts" index="13" value="83"/>
    <arrayval field="mechSplPts" index="14" value="83"/>
    <arrayval field="mechSplPts" index="15" value="94"/>
    <arrayval field="mechSplPts" index="16" value="94"/>
    <arrayval field="mechSplPts" index="17" value="107"/>
    <arrayval field="mechSplPts" index="18" value="114"/>
    <arrayval field="mechSplPts" index="19" value="123"/>
    <arrayval field="mechSplPts" index="20" value="133"/>
    <usesource source="A2ZUAC"/>
    </thing>
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