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SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old February 12th, 2017, 10:33 AM
You are too vague in what you are asking. Do you mean that the Edge gives a one-time benefit, or do you mean that it occurs every single time that someone wants to "learn a new skill" or "increase lesser skill" as an Advance? There is a distinction between character creation and Advances, even though it is rather clumsy at times within Hero Lab. Edges can be "creation only" but otherwise an object has no idea if it was taken at creation or as an Advance, which is a bug in my opinion -- it is most evident when you want an Edge to bootstrap a new skill.

Since I have no idea what you want, I will guess and give some options:

1) have it give a half an Advance when the Edge is taken. This is only valid if the Edge can be taken as an Advance.

2) have it give half a skill point when the Edge is taken if this is a Creation-Only Edge. This limits it to skills, too.

3) have it give back half an Advance afterwards. I did this with my "Free Attributes per Rank" mod. The player adds the additional skill and a mechanic counts the "lesser skills" or "new skills" and refunds a point.

Based on what you are saying, probably both 1 and 2, since, again, Hero Lab is clueless about when you take an Edge.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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