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poizen37
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Join Date: Dec 2010
Location: Northeast Quadrant
Posts: 128

Old November 13th, 2011, 05:09 PM
I'm looking to create a dataset for Super Genius Games "Rune Staves and Wyrd Wands" and I'm looking for some help.

Background on how these items work:

A Wyrd Wand (Rune Staff works the same way) works like a magic weapon/armor in that you select a bonus (+1 -> +5) and have the option of adding a special ability, or even multiple special abilities (Which would also have to be added to the data set)

With two types of item, with five levels of bonus each, and 23 different types of abilities, that's over 200 entries before we even get to the possibility of multiple special abilities. So it needs to be an item where it gets built much like a magic weapon, which means I'm probably not going to enter it under the wand tab.

The question is: what's the best way to go about this without inundating the magic item list with hundreds of options?
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