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SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old April 13th, 2016, 11:48 AM
Then it depends on what kind as the data in Hero Lab gets more spread out with the firearms.

If it is only black power, then it is easy as it is WeaponType.Black for all of them.

But if it is modern or futuristic you should add some of them to a character and right-click on them like I said. If you want it to affect more than one kind then the weapon (as there are several different subcategories for modern firearms) then you string them along with + to join them inside the if

foreach pick in hero from WeapRange
if (eachpick.tagis[WeaponType.ModAssault] + eachpick.tagis[WeaponType.Black] + WeaponType.ModSMG] <> 0) then
eachpick.field[wpShort].value = +3
eachpick.field[wpMedium].value = +6
eachpick.field[wpLong].value = +12
endif
nexteach

That is not comprehensive. Add different weapons to a character and right-click as I had mentioned above.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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