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Noctifer
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Join Date: Feb 2012
Posts: 19

Old June 10th, 2014, 03:05 AM
...so as I delve into game design with Hero Labs, one of the things I noticed was missing from the Authoring Wiki was instruction on setting up your own game system logo (the one that appears on the 'Select a Game' window). Based on my own fiddling and searching these forums (pertinent hits are here, here, here), here's what I came up with as a guideline:


Quote:
To create your own Game System Logo, create a .bmp file in your favorite graphics editor and save it as logo.bmp in your game data directory. The logo cannot be larger than 172 pixels wide and 64 pixels tall. The background color, if you need one, should be set to #000032 (or RGB (0, 0, 50)) so that it appears seamlessly against the background on the 'Select a Game' Window. The color depth must be 8bits/channel (any different and you're likely to generate a 'Bad Read' error).

Coding for the Game System Logo is internal to the Hero Lab software, so there are no elements or attributes you can change in the Skeleton Files (presumably, this is to ensure the 'Select a Game' window remains consistent for the end user which, honestly, is quite a good idea).
For designers more experienced than I: Is this accurate? I'm particularly interested in the accuracy of that last line... I'd think there might be an undocumented element that might allow for a different 'transparent' color, but its not really all that necessary. It seems that an element/attribute combination beyond that would likely break the 'Select a Game' window.

Thoughts?
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