Quote:
Originally Posted by Merion
This might be true, if you use an adventure path and have players that like to follow the plot.
I have a homebrew world and player that like to ... venture from the trodden path. If they go into a random place or I need to change the location of a quest giver, in order for the players to even enounter them, it's a lot easier if these have their own topics instead of having to remember which scene to open.
But every group of players, every DM and every world has its own playstyle.
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If the published content don't already have it, you could create aliases for a topic that contain the names of the NPCs in that topic (although the aliases would get sorted in amongst the encounters, instead of the people section).