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TaylorBland
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Join Date: Apr 2014
Location: Abilene, TX
Posts: 104

Old August 23rd, 2018, 06:18 PM
Quote:
Originally Posted by dungeonguru View Post
I came across this field last month and was amused by it. In the race definition, you can add a field "rNumHands" and set it to any number you want.

There are some restrictions on how this works though, HL considers only 1 of the hands to be a primary, the other 3 are secondary. I have not figured out how to modify additional hand sets to be considered primary.

In my tests the following happens on a 4 handed character, you can wield:

4 one-handed weapons, only 1 gets the primary bonuses unless you have the feats that grant off-hand weapons the damage bonus.

1 two-handed weapon and 2 secondary weapons. The two-handed weapon gets the primary bonuses.

If you have a shield equipped, there is a bug. You can somehow wield a shield even when your hands are completely occupied (like the 4 weapon scenario), there's something wrong with the logic. You can also only wield only 1 shield ever, HL throws a validation error if you try to load 2 shields. I think this is due to the base D&D logic for calculating armor.
i will give this a shot, if not, then i can have a regular two-armed variant that i can work with. thanks

Another thing though. They also have a higher AC than normal due to their natural Carapace (Being Bugs and all), and they cannot wear normal armor to account for this. they can still use a shield but just not armor. In my description, they add their CON Modifier to their AC as well as their DEX Modifier. how would i go about this?

Last edited by TaylorBland; August 23rd, 2018 at 06:40 PM.
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