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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old November 30th, 2016, 03:40 PM
If possible it might be better to just have a "Options" tab where the many non-Advances go. Then we can add in things like rank advancement (military rank). I have gotten around this by making 0-cost edges that are looked at by an eval script inside of the edge that gave the initial rank. I think my example on the forums is for Deadlands.

Also, the ability to have some customization with the Derived Traits would be awesome, especially if we can choose whether or not it is printed (like Edges, Hindrances, and Racial abilities). Then we could make use of setting-specific values that are used for other things. Plus we could add in a simple eval script that makes it not print if its value is 0.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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