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timjthomas
Junior Member
 
Join Date: Dec 2010
Posts: 24

Old March 1st, 2014, 02:22 PM
Thanks for the comments pyremius. In the case I mentioned above about "caring" vs. "domineering" all players will get both sets of "information." I will for example, often contradict information when the players "talk with NPCs." The reason for this is that each NPC has their own viewpoints, etc.

I can see the tool helping me out. Where I struggle is that I can't see the tool being used by my PCs as at all. I want them to do some work and not be handed information.

If that makes sense. I'm afraid the tool will make the player's "lazy" expecting every detail to be in the tool.

Perhaps I am just being "too hard" on the players. I simply believe that if I spend hours developing a campaign, they should devote some time as well.

Thanks again for all of the suggestions.
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