Quote:
Originally Posted by AndrewD2
As my testing for the size change doesn't seem to be doing anything I've moved on to adding flight with 5 or more HD. It compiles fine, but the flight doesn't show up.
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This one is a little easier to figure out. Your script does not put the Custom.Abil12 tag on the hero until Post Level but the Container Script is looking for it to be there at first 1,000.
Though honestly this is the super hard way to do it. Much easier to not try and use bootstraps with Value.? tags as xFly is bootstrapped to all characters anyway. This works because xFly, xClimb, etc don't show themselves unless they have a value greater than zero.
So do this:
Code:
~ Post Level 10,000
if (#totallevelcount[] > 4) then
~ Give speed of 30
#value[xFly] += 30
~ assign the Perfect Maneuver tag to Fly
perform hero.child[xFly].assign[Maneuver.Perfect]
endif