Leave in the section (4 lines) that starts "~if this skill is not added directly..." Otherwise, when your character spends XP to learn a new skill later on, it will have to start with field[trtUser].value = 1, because that's the minimum value, and therefore, this script will charge character creation points, while the advancement mechanisms also charge XP.
This doesn't need to be in the attribute section, because you start with all the attributes - you can't add a new one during play.
I hadn't thought to take a look at the skills to see if there was anything else to that script.
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