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SAbel
Senior Member
 
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767

Old July 14th, 2009, 08:58 AM
Hello Rob I am no were near advancement yet!
(but the mechanic stays the same so)
When createing a character in L5R the player starts with 45 CP (character points) on attributes, skills, advantages extra heritage rolls, they may take an additional 10 cp points in disadvantages which adds to the pool making a max of 55 cp to spend.

Abilities cost the next rank * 4 (example if rank {starts at} 2 and player would like it to become 3 the cost is 12 CP (rank 3 * 4 = 12) but if the player wanted to go all the way to 4 the cost would be 28CP (rank 3 {12 points} + rank 4 {16 points})
So I need to find a way to make the cost =new rank * 4.
The player must pick a clan to start in that sets up the next two factors of
Clan Family (which gives a bonus +1 to a set attribute (a few are players choice attirbute) then the Clan school which also gives a +1 to set attribute (a few are players choice attirbute) and the characters starting Koku (money) and outfit (equipment)

Skills work 1 cp to purchase granting rank 1 in the skill then the cost is the new rank ex. Stealth rank 1 would cost 1 cp to go to rank 2 would cost 2 cp and to go to rank 3 would cost 3 cp, as a note a skill can not be raised higher than +2 ranks over the starting value.
Advantages all have a set cost so that is straight forward.
Disavantages add to the CP start total but a play may not add more than 10 points in this manner (they may end up with more through pour heritage results but those would be "free" add)

I also was wondering how to have the system not count the starting attributes when calculating CP. I have the attributes set to 2 (basic setting for the game) but it seems to charge them for the points at the begining.
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