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dartnet
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Join Date: Jan 2007
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Old October 18th, 2018, 07:28 PM
Quote:
Originally Posted by CapedCrusader View Post
And if Skill Focuses are anything like Skill Specialization, they have the same problem only more severe. In order to support that we'd have to re-write everything from the ground up. It takes the entire model of Savage Worlds and turns it upside down. Everything would operate like Knowledge Skills. And anyone who has written a Setting File know what a pain those are. The entire game system code would need an complete overhaul, and it is even more complicated because each GM has their own specializations. There is no set list.
There more like Languages.
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