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Fenris447
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Join Date: Sep 2017
Posts: 600

Old February 19th, 2020, 09:51 AM
Awesome work so far! I haven't had a chance to put it into HL and play around with it, but I think you've got this covered!

I've been messing with ways to get the variant features in. I've landed on a working solution for many of the options. Players will need to select an adjustment for their class. The adjustment calls up a configurable for that class's features. Users can select any or all of their available variant features from a list.

The problems will come in whether or not those individual abilities can do what they're supposed to, especially when they're replacing existing features. But we'll have to take those on a case-by-case basis.

The other things, like new Warlock Invocations, Fighting Styles, etc. will all be available as long as the user has selected the Class Feature Variant source. They'll just show up as new options for those features, and can be ignored if necessary.

Found an issue with or have a suggestion for the 5e Community Pack? Please post it here at our GitHub.

Feel free to stop by the Lone Wolf Development Subreddit, for discussion of any and all LWD products and community efforts!
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