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Adam.Ormond
Senior Member
 
Join Date: May 2010
Location: Maryland
Posts: 167

Old May 6th, 2011, 01:23 PM
Anyone have ideas on how to implement the Battlefist? Given that they can be found with othere enchantments, I'm leaning towards making "Battlefist" weapon that can be enchanted with a base cost of 300 GP. But this allows them to be purchased as non-magical items, which I don't like. Anyone have other ideas?

Also, anyone know if there's an official ruling on how this item is treated with respect to iterative attacks? It claims it's a weapon, but then it talks about upgrading your natural attack from a d4 to d8. Since natural attacks don't get iterative strikes, it's a bit confusing. Also, the Slam natural attack gets STR*1.5. As a weapon, it'd just be STR. Maybe it acts as both? You can Slam for 1d8+STR*1.5, or iterative strike as a Gauntlet for 1d3+STR which would provoke without Unarmed Strike feat?

My current Eberron.user file is here: http://ormond.us/HeroLab/. I've just been cherry picking stuff from the entire Eberron pantheon of books, as they occur in our campaign. At some point I'll add some info about what exactly is included in any files at this location. For now, it includes the following:

• Living Construct (Subtype)
• Warforged (Race)
• Adamantine Body [Warforged] Feat
• Warforged (Cleric Domain)
• Construct Channel (Warforged Domain power)

Last edited by Adam.Ormond; May 6th, 2011 at 01:44 PM.
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