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Join Date: Jun 2014
Posts: 239

Old August 22nd, 2019, 08:13 PM
Okay I got it sort of working.
I was missing the linkage[basis] in the first incarnation of the code.
This gets the proper values, sort of.
If I add another advancement for the same skill both advancements get the latest skill value and cost out at that new value.
So if I go from not having the skill to having it costs correctly at 1 point.
As soon as I add the second advancement it costs 4, 2 for each. instead of 3. 1 and 2 respectively.

perform gizmo.findchild[none,"Advance.Gizmo"].setfocus
doneif (state.isfocus = 0)
perform focus.linkage[basis].setfocus
if (focus.tagis[Skill.?] <> 0) then
  var value as number
  value = focus.field[trtBonus].value
  if (focus.tagis[User.Combat] = 0) then
    var resLeft as number
    resLeft = #resmax[resAdvNCSP] - #resspent[resAdvNCSP]
    if (resLeft >= value) then
      #resspent[resAdvNCSP] += value
    elseif (resLeft > 0) then
      #resspent[resAdvSP] += value - resLeft
      #resspent[resAdvNCSP] += resLeft
      #resspent[resAdvSP] += value
    #resspent[resAdvSP] += value

Shadowrun: Player and GM
Pathfinder: Player and GM

Shadowrun Adjustments:

Last edited by ShadowWalker; August 22nd, 2019 at 08:19 PM.
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