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Decrayer
Junior Member
 
Join Date: Jun 2015
Posts: 27

Old June 6th, 2016, 06:12 AM
Hi there,

I've been using HeroLab and RealmWorks for 11 session now, but I still somehow feel, that I might be missing a couple of tricks, because some tasks are still very daunting and time consuming, more than they should be.

Example (worst case scenario): My 5 heroes encounter a big chest. While they try to open it, they trigger a trap and they each receive 5 fire damage.

-> I have to select every single hero and have to assign 5 points damage. That is very time consuming. Same for other special effects, especially effects, that last for x rounds and affect a couple of characters. Is there a way to apply a certain status, effect or damage to multiple characters in one go?

After that, they loot the chest. I represent the chest by creating a new, empty character in hero lab and give it all the loot, because otherwise I would have to search all the items together and it would take much more time. Feel a bit like a hack, but it works quite well.

They find 2 probably magic items and 5000 gold. They identify one of the items as am amulet, that prevents scrying (it's actually the cursed "amulet of inescapable location") and the other one they fail to identify. They decide, that they give all items to one character and divide the gold between the other 4 heroes. Moving items is easy. Moving gold is always quite a hassle, since you need to create surrogate items (I call them "bags of gold" and value them the amount of gold they contain). It would be much easier, if you could just send money from one hero to another without having to "buy" gold bag items and sell them on the other hero.

But ok, after the session, I calculate the gained XP (I just add all the XP together and then give each hero 1/5th of that). But now, I have to create a Journal entry for each of the heroes. I would like to only have to create one and then assign that entry to all of them.

Ok, but then, I export the Hero Sheets as PDF. But on the PDF, they can actually see, that the amulet is a cursed item and the other magic item is a magic sword +2, although they shouldn't. Is there a way to "hide" that information from them? Like setting a flag on the item, that only shows the basic type of the item and the DC for the spelllcraft check to identify it't properties? Because otherwise, I allways have to do the workaround via create custom item and replace that with the real one once they find it's real properties. But at that time, I have often forgotten, which item it was. I would like to have a solution within HeroLab, not an external list where I have to keep track of non-identified items.

Greetings,
Decrayer
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