Hey guys,
If you want to see how the Community Packs work for the other game systems you can just use Hero Lab to test it.
As an example:
Open Hero Lab > Select D&D 5e > Download the official pack.
You will be able to open it in Demo mode. Have a poke around and you should be able to assess that it is rather limited in contact due to the copyright restrictions.
Go back to the Select A Game screen and hit the Find Updates button. Click Add Source and copy the URL below in as a new source. It will download and prompt you to restart Hero Lab.
Code:
http://www.shadowsoftware.net/herolab/5e/updates.xml
Do that and then jump in and have a look at all the new content. Remember to check the source options at the player create screen. You will notice that the bulk of the content is player options.
Now reading through the thread it doesn't sound like this is what you are trying to do.
What you can do though to include NPCs, PCs and Creatures is create stock files. These are just Hero Lab portfolios that are saved with the *.stock portfolio. You then put it in your data folder and restart Hero Lab to make them available in the encounter builder.
Code:
C:\ProgramData\Hero Lab\data\shadowrun5
You would then package it up like Shadow described which would give you a URL that people could add just like the process above. When an update is make Hero Lab prompts the user to update.
Anyway, hope it helps and goodluck. Who ever takes on the responsibility of owning the content be prepared. It can be a bit of work. Sometimes an official patch changes how things work and we need to go back through and change things or we introduce a bug and break things for people and need to provide support.
One of those with great functionality comes increased responsibility situations.
Totally worth it though tbh