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Azhrei
Senior Member
 
Join Date: Sep 2015
Posts: 435

Old February 16th, 2020, 03:03 PM
Quote:
Originally Posted by Farling View Post
I very much expect that it is at an impasse. Apple don't want apps to sell in-app purchases outside of the App Store; since Apple doesn't get a cut of the sales.
If that's the reason (and we're all just guessing since LW hasn't said a peep about it), then the big boys who are working around Apple (Fortnite, Netflix, others) are somehow making it work. It might be that they're so big (and entrenched) that Apple feels they can't cut off all of those customers...

Quote:
LWD don't want to lose their iPad customers; which they will have to do if they want to release the very latest PF data sets (see other threads where LWD have said that they can't provide the latest PF until they can update the client on all platforms).
Or they get rid of the license key inside the app and switch to some scheme that requires an online sign-in to use.

That doesn't really help them much, though; the whole reason for using the iPad app is that it's great for at-the-table gaming when you may not have network access.

One option would be to simply check within the app — if you have network access, then authenticate with the LW server. If you don't, let the user use the software for the time being and set a (30 day?) timeout on it.

(I want to point out that I would not want a 30 day timeout; what happens when the LW servers are decommissioned? Every user is cut-off from their app and their data...)

Quote:
Originally Posted by thaX
There is only so much the older program can do and has already reached some limits that parallels what the previous programs had.
As a programmer, I want to point out that there's nothing that software can't do. (Well, given capable hardware, at least. Software can't make your coffee in the morning unless you've got hardware connecting your computer to your coffee pot.)
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