Err...okay, I think I found it by fluke. If I import a skeleton, it has 4 hp. If I select "Average HP at new levels", the hit points jump to 8.
If I select "Max HP at new levels", the hit points jump to 12.
If I then deselect "Max", they go back to 8. But if I deselect "Average", they still stay at 8. I can't figure out a way to get them back to 4.
This only happens with Undead.
Am I missing something obvious, or should I report this as a bug?
|