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TCArknight
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Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old January 22nd, 2018, 02:53 PM
Quote:
Originally Posted by marroon69 View Post
Deadlands and Hell on Earth no longer handle the Harrowed Supernatural abilities correct, if agility is D12 when you add the ability it does not go to 12+2.
I'm running into a similar issue with Power Armor when the Power Armor is supposed to provide a Strength of d12+X when equipped.

Since the "Calc trtFinal" script is at Traits/3000, I set this script at Traits/2900 (at PreTraits/5500 I'm increasing the trtMaximum += 2 since the armor provides STRENGTH: d12+2 when equipped)
Code:
var DiffStr as number
DiffStr = 8 - #traituser[attrStr]

if (field[grIsEquip].value <> 0) then
   #traitbonus[attrStr] += DiffStr
   endif
No matter what, the Strength value locks at 12, even though the Maximum is 8 and the UP incrementer isn't locked. (I even tried adding the Helper.trtMaxAdd2 tag at Setup/1000 and no luck.)

If I do this for the Script instead (and don't increase the trtMaximum)
Code:
var DiffStr as number
DiffStr = 6 - #traituser[attrStr]

if (field[grIsEquip].value <> 0) then
   ~trustme
   #traitbonus[attrStr] += DiffStr
   perform #traitroll[attrStr,+,2,"Power Armor"]
   endif
then the proper d12+2 is shown. However, it seems a real hack this way...

Does this help?

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Last edited by TCArknight; January 22nd, 2018 at 02:55 PM.
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