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dmbritt
Junior Member
 
Join Date: Oct 2018
Posts: 16

Old October 16th, 2018, 01:52 AM
I am basically a beginner and, there is a lot about Realm Works that I like but, I found quite the logical mish-mash in Political groups that can potentially cause an organizational cluster-fluck when information becomes weighty.

Here's the problem. Essentially a Nation can be considered as at least two separate logical entities. On one hand a Nation is a physical location or region in the world. It has borders which represent the extent of its surface area. It has physical features and sub-locations. It has physical resources like water, metal, stone, lumber, etc,. Essentially, it is a place that exists in the 'real' world that you can go an visit.

Then, on the other hand, a Nation is a Faction or a Political Group. This is a completely abstract notion of what a Nation is. Essentially, it is a group of people(NPC's in our case) that identify as belonging in the group. They can organize and form sub-groups. They can change groups or be wiped out, but as long as one person is left who considers them self a member of the group the group goes on existing. EVEN IF THEY AREN'T EXACTLY AT THE PHYSICAL LOCATION OF THEIR NATION.

As Realm Works currently stands it has mashed these two concepts together. The Nation as a regional location contains snippets that should be reserved for the Nation as a group. And, it has me wondering if it uses the right kind of relationship type when it links these objects up. I might love the hills and valleys of my homeland but, I could hate my king.

Essentially, I am detecting the possibility for some unnecessary ambiguity that could be avoided.
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