How customizable are these? Starfinder, for example, has a critical hit effect called Burn that can be on weapons, but on each weapon, it has to be paired with a damage - Burn 1d4, Burn 2d6, etc. So because of the need to customize, we implemented them as picks within the gizmo, so only a single Burn pick exists, and it's bootstrapped with the damage tag that applies to that weapon when it's added to a weapon. But if there hadn't been any need to customize them, we'd have entered them as tags. Pathfinder, for example, uses just tags for its weapon properties.
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