So I am working on a bunch of Archetype (via Groups) for a fantasy game. For newbies who want to just select "Barbarian" or "Bard" and it will add Attributes, Skills, Edges and Hindrances. A shortcut character so to speak.
The important part, none of this should be "free" it should cost for each thing added, this is like a partially built character.
Problem is I have learned how to add Attributes and Skills so they don't reflect in the cost. How would I do the opposite?
Example Barbarian:
Pre-Traits 5000 Timing: Before Calc trtFinal
perform #traitadjust[skFighting,+,1,"Barbarian"]
(I of course Bootstrapped in the skill Fighting as well)
The Boostrap counts but not the raise to d6
Fighting 6, 1 of 15 (14 left)
Pre-Traits 5000 Timing: Before Calc trtFinal
hero.child[attrAgi].field[trtCreate].value += 1
Agility 6 but still 0 of 5 (5 left)
So do I need to actually add code to increase the cost?
perform #resspent[resSkill,+,1,"Barbarian"]
Not sure what it would be for Attributes.
I also tried doing the Skill completely by Bootstrap:
<bootstrap thing="skFighting">
<autotag group="SkillDie" tag="6"/>
</bootstrap>
Just gives me Fighting d4
It has been awhile since I have worked in HeroLab so have forgotten a bit. Thanks ahead of time.
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